Save and Load EditableFields
Save and Load EditableFields
Hello,
How i can save editable fields to a stream then load them again? Is this feature available in the current prerelease.
Regards,
Jalal
How i can save editable fields to a stream then load them again? Is this feature available in the current prerelease.
Regards,
Jalal
Save and Load EditableFields
Hello,
Could you please explain your task in more detail.
Thank you.
Could you please explain your task in more detail.
Thank you.
Save and Load EditableFields
Hello Andrew,
Lets suppose i mark a text block as editable. So when i am in viewer i can enable editable fields then press on that text block and edit it. My question if i can save the new text in some where(stream or path), so next time if i load the same mrt i can load the new text.
Regards,
Jalal
Lets suppose i mark a text block as editable. So when i am in viewer i can enable editable fields then press on that text block and edit it. My question if i can save the new text in some where(stream or path), so next time if i load the same mrt i can load the new text.
Regards,
Jalal
Save and Load EditableFields
Hello,
You can use the following methods in the StiReport class:
Thank you.
You can use the following methods in the StiReport class:
Code: Select all
public void SaveEditableFields(string path)
public void SaveEditableFields(Stream stream)
public void LoadEditableFields(string path)
public void LoadEditableFields(Stream stream)
Save and Load EditableFields
Hello,
Methods you mentioned are working fine using StiReport, but I can't find these methods using StiReport.SL. Are these methods supported in silverlight version ??
Thanks,
Jalal
Methods you mentioned are working fine using StiReport, but I can't find these methods using StiReport.SL. Are these methods supported in silverlight version ??
Thanks,
Jalal
Save and Load EditableFields
Hello,
This function was not available, but we will add it in the next prerelease build.
Thank you.
This function was not available, but we will add it in the next prerelease build.
Thank you.